The active area is where you can land your first army and establish your guild's headquarter. When you open the Guild province map for an era, you will notice that some of the map is dark, which indicates unexplored, unclaimed territory. Make sure you don't lose your sectors to aggressive NPCs at the end of the daily countdown! Hexes – including rivers and mountains – will also attack from outside the province’s borders. So, if you have Aggressive NPCs in two adjacent sectors to one of your own, after the countdown reaches zero (but before the daily calculation!), your defending armies would receive 2 points of damage. Before the daily calculation, when the countdown reaches zero, neighboring Aggressive NPCs in sectors adjacent to your guild's sectors will "attack" and deal 1 point of damage to an army in that your sector. Sectors are coloured according to who owns them: Conquering a sector is in two stages - first you lay siege, then you must attack! Your guild must conquer sectors - and defend them from invasion - to expand its territory. Sectors are represented by hexes in the province map.
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